Yes, the engine is coded by me in C. I use trenchbroom quake map editor with a custom .fgd file for entities like player spawns and such. I wrote the map parser which creates a custom level format .level, which I then load into my renderer which is built with the raylib graphics library.
← Return to game
Comments
Log in with itch.io to leave a comment.
this is impressive, you made this 100% from scratch??
Yes, the engine is coded by me in C. I use trenchbroom quake map editor with a custom .fgd file for entities like player spawns and such. I wrote the map parser which creates a custom level format .level, which I then load into my renderer which is built with the raylib graphics library.